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Teachers upskill training continuous learning to adapt different teaching styles to suit our learner’s needs.
In this course, you’ll be introduced to emerging educational technologies, and explore how to solve issues around teaching with technology that educators and institutions are facing worldwide.
Overview of the field of educational technology emphasizing current issues, leadership in technology use planning, and evaluation/ synthesis of research.
Select, arrange, and design visual representations (e.g., text, graphics, tables) based on theories, models, and principles of visual literacy and graphic design.
Research-based principles of multimedia learning are combined with technical skills of multimedia production to produce a series of digital multimedia projects for classroom and online applications (screencasting).
Focuses on systematic design of instruction and alternative models based on learning theories and research. Emphasis is placed on effective planning, developing, and evaluating the instructional process. Project required
Learning the tools for development of instructional courseware, which is the graphic interface for delivery of online instruction. Development of functional and instructionally effective courseware.
Design and develop instructional web pages wordpress. Apply instructional strategies when creating educational websites while taking into consideration issues of copyright and accessibility.
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Emphasizes web-based instructional design for the development of online courses. Consideration is given to various models of online delivery, content organization and presentation, and graphic design. Course participants create a fully developed online course. PREREQ: EDTECH 405.
Examines research-supported practices in online and blended classrooms. Emphasizes technology supported teaching and learning, classroom management, lesson design, learner engagement, and individualized instruction.
Students learn the fundamentals of learning online. This course gives students the conceptual and software tools that will help them be successful in the online Educational Technology integration
Provides novice students with programming opportunities for designing an instructional digital game. Students enter, analyze, and modify source codes that are provided and create a new game, focusing on short and simple games for selected platforms.
Focuses on the use of blogs in education, including creating and maintaining blogs, using RSS readers and microblogging. Examines the nature and purpose of blogging, types of blog entries, blog promotion, disclosure guidelines, and building a blogging community.
Analyze, make, and apply maker tech for teaching and learning contexts. Leverage the power of programming and tinker with digital and physical artifacts for learning/practicing/applying knowledge in science, technology, engineering, and mathematics (STEM).